“It's all about super crunchy stats and choosing what she does every day,” Northway says. Her vision at the time was of a life simulator in the style of Princess Maker – a Japanese series where you’re the parent of a little girl and raising her to be a princess. It’s a brilliant encapsulation of what creator Sarah Northway tells me she set out to do when she first began working on the game in 2017. Your decisions, knowledge, who you choose to befriend, and how you interact with the rest of the colony will ultimately influence both its direction and yours as you grow to age 20. You play through year by year, choosing which activities in the colony you’ll engage in each season, which in turn influence your stats and unlock different careers and paths for the young exocolonist. The protagonist is a child brought to Vertumna with their family to build a new life with a colony on a (so we think) uninhabited planet, where the colonists have big dreams of freedom from capitalism in an (at first) peaceful, self-sufficient society. I Was a Teenage Exocolonist deftly balances the dichotomy of its soft aesthetics and loveliest moments with stories of grief, conflict, confusion. And from there, the pastel loveliness of the colony dimmed a bit, and the world of Vertumna became a bit more grounded, a bit more human. They had been a favorite character of mine so short a time in. And then, one of my friends died – suddenly, seemingly unpreventably.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |