I enjoy the HQ development in the PC game more than the mobile versions. So I guess an even more indepth car development is what I'm saying. So what I'm trying to say is, teams usually set a path in regards to upgrades for the season, having the same direction to upgrade for a season and making more in depth decisions on what those upgrades would be, rather than just add X-performance and X-reliability, would be a great thing. In this regard I think having a simulation of performance increase of a part, and wind tunnel and such rate it good, but then while putting it on a car during a practice session, which I feel could be used to test new parts before adopting them, it could fail and set you back performance wise. So while certain parts can indeed give a leap of performance for some teams, I think it would also be interesting to see parts "fail". I also feel like some upgrades are too powerful over others and sometimes spending 20mil on a part can let you go from 8th on the grid to 2nd on the grid with how powerful said part is. I'd love to see that but also somewhat nerfed. I really like the simultaneous development from MM3-mobile for the car, but I do feel that it was a bit overpowered compared to the PC version.
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